using System;
using System.Collections.Generic;
using System.Text;

namespace Xfinity.Materials.Effects
{
    public class CombinedShader
    {
        private List<string> inputs = new List<string>();

        /// <summary>
        /// 
        /// </summary>
        public List<string> Inputs
        {
            get { return inputs; }
            set { inputs = value; }
        }
        private List<string> outputs = new List<string>();

        /// <summary>
        /// 
        /// </summary>
        public List<string> Outputs
        {
            get { return outputs; }
            set { outputs = value; }
        }
        private List<string> variables = new List<string>();

        /// <summary>
        /// 
        /// </summary>
        public List<string> Variables
        {
            get { return variables; }
            set { variables = value; }
        }
        private StringBuilder pixelShader = new StringBuilder();

        /// <summary>
        /// 
        /// </summary>
        public StringBuilder PixelShader
        {
            get { return pixelShader; }
            set { pixelShader = value; }
        }
        private StringBuilder vertexShader = new StringBuilder();

        /// <summary>
        /// 
        /// </summary>
        public StringBuilder VertexShader
        {
            get { return vertexShader; }
            set { vertexShader = value; }
        }
    }
}
